Software: SideFx Houdini | Unity 3D | Blender | Substance Painter | Substance Designer | Maxon Cinema 4D
Tasks: Shaders, VFX, Animation, Simulation, Rigging, Modeling, Texturing, Sculpting, LookDev

Exploring Animal Migration Through Virtual Reality

“Myriad – Where We Connect” is a VR experience blending science, art, and storytelling. Developed in collaboration with the Max Planck Institute of Animal Behaviour and the Museum für Naturkunde Berlin, the project immerses audiences in the journeys of migrating species. Through poetic virtual landscapes, users follow animals navigating vast ecosystems shaped by environmental changes, gaining insight into survival challenges and conservation efforts.

Tracking Global Migrations via ISS

The experience is built using real-time migratory data collected through tracking devices linked to the International Space Station (ISS). This data, stored in “Movebank,” reveals movement patterns of various species, illustrating their interactions with global ecosystems. By visualizing these journeys, Myriad educates audiences on the intricate connections between wildlife and human impact on nature.

Building Emotion.

My Tasks for the VR Experience of Myriad included finding the Look and feel, creating shaders, prototyping, modeling, texturing, animating, creating complex particle interaction systems and VFX in Unity 3D.

The final animations were done by Hendrik Rost and rigging by Florian Friedmann.

After the initial discovery phase the animations got outsourced to “Hendrik Rost” who did a fantastic job on animating them

Shadertests from the beginning of the Project.

Houdini Simulation baked into vertex animation textures.

Shader for creating and distorting Magnetic field lines of the Earth that the Green Sea Turtle is sensing.