Software: Unreal Engine | SideFx Houdini | Blender | Substance Painter | Substance Designer
Tasks: Shaders, VFX, Rigging, Modeling, Character Customisation, Hoverboard mechanic
A New Way to Celebrate Design
The iF DESIGN AWARD now has a virtual exhibition space where all winning projects from 2024 are showcased. At the heart of this experience is the iF Design Sculpture, displaying the 75 Gold Award winners and connecting different areas of the exhibition.


Exploring Creativity Across Disciplines
Visitors can navigate through five unique halls, each dedicated to a different design field. Interactive red and golden cubes hold case studies of awarded projects, making it easy to explore and learn about innovative designs in an engaging way.
My Tasks involved preparing the characters, the character customization, retargeting animations and optimizations.
I also set up the anim BP, working on the teleportation and hoverboard mechanic.

For the hoverboard mechanic i used the speed and the distance of the player to a “cliff” to predict the jump onto the board.
The character customisation has a smooth morphing between the outfit length and colors.